Graphic Design sounds like a sh*tty job because you're forced to adviceertise products you might not like. You're a capitalist wh**re. So what if you can create pretty pictures, you're just a visual salesman.
Illustrators, same deal. And if you don't work for a company full-time you'd be constantly struggling to find new jobs.
Classical artists, such as painters and sculptors? For every one person that finds fame and riches, there are hundreds of starving bohemians. Not a reliable career choice.
Look at these kids. Does anyone admire them? Does anyone envy them?
Comic book artists and people that sell their works as prints are high tier.
im a graphic designer
my job is ok
i make hockey cards
im a graphic designer
my job is ok
i make hockey cards
Have you made a Cheechoo card?
yes there are but you have to enjoy the subject a lot
people who enjoy it truly will do it despite the chances of being starving for their life....if you're not willing to take that risk then you haven't found the right career path
Are there any enjoyable careers in art?
Graphic Design sounds like a sh*tty job because you're forced to adviceertise products you might not like. You're a capitalist wh**re. So what if you can create pretty pictures, you're just a visual salesman.
Illustrators, same deal. And if you don't work for a company full-time you'd be constantly struggling to find new jobs.
Classical artists, such as painters and sculptors? For every one person that finds fame and riches, there are hundreds of starving bohemians. Not a reliable career choice.
Look at these kids. Does anyone admire them? Does anyone envy them?
So you choose a job because of money and fame? How shallow are you...
And yes, there are enjoyable careers in art: music, architecture and all those that you mention. Just because YOU don't enjoy them doesn't mean that everyone else dislikes doing it. People who are really infatuated with something probably won't stop doing it even if their economy is bad.
graphic designers are some of the most stand-offish, self-important and elitest people on the planet. Trust me on that one... Their industry is also going down the tubes and salaries are cut in half because all the tools for GD are so accessible now. Go read the art/design jobs posting section on craigslist and all you'll see are people bitching about how the jobs aren't offering enough money.
yes there are but you have to enjoy the subject a lot
people who enjoy it truly will do it despite the chances of being starving for their life....if you're not willing to take that risk then you haven't found the right career path
This. You don't do art because you want, you do it because you need.
Are there any enjoyable careers in art?
Graphic Design sounds like a sh*tty job because you're forced to adviceertise products you might not like. You're a capitalist wh**re. So what if you can create pretty pictures, you're just a visual salesman.
Illustrators, same deal. And if you don't work for a company full-time you'd be constantly struggling to find new jobs.
Classical artists, such as painters and sculptors? For every one person that finds fame and riches, there are hundreds of starving bohemians. Not a reliable career choice.
Look at these kids. Does anyone admire them? Does anyone envy them?
adviceertising
Animation both classical and 3D
Illustration can be a rewarding job...and yes there is work out there...quite a bit.
graphic designers are some of the most stand-offish, self-important and elitest people on the planet. Trust me on that one... Their industry is also going down the tubes and salaries are cut in half because all the tools for GD are so accessible now. Go read the art/design jobs posting section on craigslist and all you'll see are people bitching about how the jobs aren't offering enough money.
Yeah, but as with everything in Capitalism, the quality goes down the drain. But then again, this is a generation that can consume worst sh*t that the previous one.
graphic designers are some of the most stand-offish, self-important and elitest people on the planet. Trust me on that one... Their industry is also going down the tubes and salaries are cut in half because all the tools for GD are so accessible now. Go read the art/design jobs posting section on craigslist and all you'll see are people bitching about how the jobs aren't offering enough money.
graphic designers are some of the most stand-offish, self-important and elitest people on the planet. Trust me on that one... Their industry is also going down the tubes and salaries are cut in half because all the tools for GD are so accessible now. Go read the art/design jobs posting section on craigslist and all you'll see are people bitching about how the jobs aren't offering enough money.
>implying that ANYONE can be a graphic designer just because you have the tools.
Just because you have the tools does not a graphic designer make.
Go to cal-arts
work for Henry Selick
photographers, especially the peter parker ones.
I design tabloid newspapers and make graphics for them. Pay isn't bad, it's fun and rewarding to do. Sh*t is mostly cash, actually.
I'm not a beret wearing, skinny latte sipping trendy hipster f**ker either. OP needs quit being bitter.
I design tabloid newspapers and make graphics for them. Pay isn't bad, it's fun and rewarding to do. Sh*t is mostly cash, actually.
I'm not a beret wearing, skinny latte sipping trendy hipster f**ker either. OP needs quit being bitter.
>tabloid newspapers
like the world needs more of those
i envy the guys f**king those hot ass art students
I'm a concept artist and 3D modeller and I love my job.
I'm a typical /v/irgin, always been into video games since I was a kid. So now I work for a medium-sized independent game developer.
They come to me once the ideas and game is planned (or the external developer coming to us) and will give me a few ideas I need to keep in and tell me to design a monster / character / building etc. to fit with this, that and this. I draw up a few designs, choose a few I like, render them a bit more and show my boss who'll either tell me to try something else or that he loves them, then they go to the modellers who'll actually implement it into the game.
I also do a bit of 3D modelling for the company, for a bit of extra cash, where I basically use the concept design and use the program to make the mesh net of the creature / building / whatever.
I make a fairly decent salary, I'll never be particularly rich but I have plenty to live on along with a few luxuries, and I love my job.
Video games.
Also if you've got even half a brain cell you can throw together pretty websites for big corporations.
I'm a concept artist and 3D modeller and I love my job.
I'm a typical /v/irgin, always been into video games since I was a kid. So now I work for a medium-sized independent game developer.
They come to me once the ideas and game is planned (or the external developer coming to us) and will give me a few ideas I need to keep in and tell me to design a monster / character / building etc. to fit with this, that and this. I draw up a few designs, choose a few I like, render them a bit more and show my boss who'll either tell me to try something else or that he loves them, then they go to the modellers who'll actually implement it into the game.
I also do a bit of 3D modelling for the company, for a bit of extra cash, where I basically use the concept design and use the program to make the mesh net of the creature / building / whatever.
I make a fairly decent salary, I'll never be particularly rich but I have plenty to live on along with a few luxuries, and I love my job.
I've always wanted to be able to create concept art.
Good for you bro.
I'm a concept artist and 3D modeller and I love my job.
I'm a typical /v/irgin, always been into video games since I was a kid. So now I work for a medium-sized independent game developer.
They come to me once the ideas and game is planned (or the external developer coming to us) and will give me a few ideas I need to keep in and tell me to design a monster / character / building etc. to fit with this, that and this. I draw up a few designs, choose a few I like, render them a bit more and show my boss who'll either tell me to try something else or that he loves them, then they go to the modellers who'll actually implement it into the game.
I also do a bit of 3D modelling for the company, for a bit of extra cash, where I basically use the concept design and use the program to make the mesh net of the creature / building / whatever.
I make a fairly decent salary, I'll never be particularly rich but I have plenty to live on along with a few luxuries, and I love my job.
I'm going to do my foundation course starting winter this year and I've always loved concept art. It's something I'd like to do. How did you get to the position you're in now? When I went in for portfolio review I was talking to the professors and they basically said I'd have to choose exactly what I wanted to do by January 2011.
I'm a concept artist and 3D modeller and I love my job.
I'm a typical /v/irgin, always been into video games since I was a kid. So now I work for a medium-sized independent game developer.
They come to me once the ideas and game is planned (or the external developer coming to us) and will give me a few ideas I need to keep in and tell me to design a monster / character / building etc. to fit with this, that and this. I draw up a few designs, choose a few I like, render them a bit more and show my boss who'll either tell me to try something else or that he loves them, then they go to the modellers who'll actually implement it into the game.
I also do a bit of 3D modelling for the company, for a bit of extra cash, where I basically use the concept design and use the program to make the mesh net of the creature / building / whatever.
I make a fairly decent salary, I'll never be particularly rich but I have plenty to live on along with a few luxuries, and I love my job.
Man, working as an artist in the video game industry has always been my dream.
How did you get into the industry? Connections, or just a good portfolio? Also, do you have an art related degree?
As a graphic designer I understand where you guys are coming from. Most of the kids I went to school with were total pricks with a couple notable exceptions.
But to OP, it may make you do things for clients you don't like, and that may make you a whole. You still have to draw your own boundaries on what you won't do and realize that your job isn't what defines you if you don't let it.
I'm going to do my foundation course starting winter this year and I've always loved concept art. It's something I'd like to do. How did you get to the position you're in now? When I went in for portfolio review I was talking to the professors and they basically said I'd have to choose exactly what I wanted to do by January 2011.
Well, I did a foundation art course, and went on to do an art degree where I majored in concept art and illustration half way through.
If you want to be a concept artist, remember to be f**king ruthless and very determined. Art-related jobs are hard to get, but great if you can break in. Try and train yourself to keep to deadlines and maybe lurk conceptart.org, there are a lot of other concept artists there (myself included) that will be happy to give you help and tips.
I finished my degrees, and applied EVERYWHERE. I worked as a freelanced illustrator for a few months before getting a job at EA as a minor concept artist on a team. However, once the game was finished as I was only a minor I started earning a bit less, so I looked for another job on the side. I went to a bunch of interviews and eventually got myself into my current job, where I've been for about 2 years.
It really is fantastic, especially if you care about what you do. If you're into gaming, I'd go for it. But you can also do film concept art, which is a bit harder to get into.
Just work hard as f**k.
Comic book artists and people that sell their works as prints are high tier.
>Comic book artist
Hey, that sounds cool!
>Remember that the only comics anyone looks at anymore are copypaste, zero-effort webcomics full of arbitrary violence and "geek humor." Only that fat guy with the long hair and the Wolverine-uniform-pattern-t-shirt reads comic books, and he just torrents them anyway unless he decides one is "really worth his money."
I f**king hate Wolverine-shirt guy.
My questions is, how do I f**k art school girls without actually going to art school?
My questions is, how do I f**k art school girls without actually going to art school?
Go to showings of artsy movies
Well, I did a foundation art course, and went on to do an art degree where I majored in concept art and illustration half way through.
If you want to be a concept artist, remember to be f**king ruthless and very determined. Art-related jobs are hard to get, but great if you can break in. Try and train yourself to keep to deadlines and maybe lurk conceptart.org, there are a lot of other concept artists there (myself included) that will be happy to give you help and tips.
I finished my degrees, and applied EVERYWHERE. I worked as a freelanced illustrator for a few months before getting a job at EA as a minor concept artist on a team. However, once the game was finished as I was only a minor I started earning a bit less, so I looked for another job on the side. I went to a bunch of interviews and eventually got myself into my current job, where I've been for about 2 years.
It really is fantastic, especially if you care about what you do. If you're into gaming, I'd go for it. But you can also do film concept art, which is a bit harder to get into.
Just work hard as f**k.
I haven't really looked in to what degree courses places have on offer, but I guess that will be forced on me in January when I have to do my UCAS. The way the folks I talked to explained it made it seem pretty polarised and I never even considered you could do a degree in concept art. I always figured it could be part of illustration or something.
When you're doing your degree, do they have set things that you have to draw each term or do they just give you topics and you can choose your subjects. Are you encouraged to draw a broad spectrum of things (vehicles, landscapes, buildings, characters, etc) or told to stick to one thing and get really good at it? Do they cover 3D work in a CA degree course or is that something for me to ask while checking out courses?
My questions is, how do I f**k art school girls without actually going to art school?
Roll out a canvas on the floor, set a step ladder up (and climb it) then drop various buckets of paint from this height - call the result modern art.
You'll become a prodigy, and achieve your dream of art school girls.
My questions is, how do I f**k art school girls without actually going to art school?
pretend to be somebody who has connections in the art/media industry and if they f**k you they can get ahead.
That's what art school girls go to art school to do. F**k guys who will get them things and further their careers as an "artiste"
Are there any enjoyable careers in art?
Graphic Design sounds like a sh*tty job because you're forced to adviceertise products you might not like. You're a capitalist wh**re. So what if you can create pretty pictures, you're just a visual salesman.
Illustrators, same deal. And if you don't work for a company full-time you'd be constantly struggling to find new jobs.
Classical artists, such as painters and sculptors? For every one person that finds fame and riches, there are hundreds of starving bohemians. Not a reliable career choice.
Look at these kids. Does anyone admire them? Does anyone envy them?
>You're a capitalist wh**re.
If you're too stupid to find something economically productive to do yourself then if anything you should be thanking capitalists for whoring you out. In fact do it right now, on your f**king knees right now and thank god for creating capitalism so you can have nice things.
>are there any careers in art
fix'd
and the answer is no btw
you say capitalist wh**re like it is a bad thing
I haven't really looked in to what degree courses places have on offer, but I guess that will be forced on me in January when I have to do my UCAS. The way the folks I talked to explained it made it seem pretty polarised and I never even considered you could do a degree in concept art. I always figured it could be part of illustration or something.
When you're doing your degree, do they have set things that you have to draw each term or do they just give you topics and you can choose your subjects. Are you encouraged to draw a broad spectrum of things (vehicles, landscapes, buildings, characters, etc) or told to stick to one thing and get really good at it? Do they cover 3D work in a CA degree course or is that something for me to ask while checking out courses?
When I actually switched over to concept art and illustration, they offered us a few different paths as it was a pretty large school. I did general, which has the variety, but a friend of mine, for example, did mostly character design which would focus on designing, creating and implementing characters.
But yes, general was quite like what you said. Basically we spent the first section on learning to design and draw quickly and in the 'concept style', which you'll probably notice. Once we had a good base, they tried to show us how to actually imagine and design, so they'd give us (this will differ, I was in a game route) an idea: e.g "there is a new game, it is an RPG featuring an angel in a world with gothic architecture" or the like, and ask us each to design a monster / character / building / item or whatever to fit. We did this for a while, and then moved on to a section where we'd learn and draw various things in each category over time (again, monsters, characters, NPCs, buildings, bosses, items, vehicles etc.) using a variety of mediums, and focusing on digital tools.
But it was also paired with illustration, so in between this we had classes on imagining and painting various scenes in different ways, which actually helps too.
But again, it will vary dramatically depending on each school.
When I actually switched over to concept art and illustration, they offered us a few different paths as it was a pretty large school. I did general, which has the variety, but a friend of mine, for example, did mostly character design which would focus on designing, creating and implementing characters.
But yes, general was quite like what you said. Basically we spent the first section on learning to design and draw quickly and in the 'concept style', which you'll probably notice. Once we had a good base, they tried to show us how to actually imagine and design, so they'd give us (this will differ, I was in a game route) an idea: e.g "there is a new game, it is an RPG featuring an angel in a world with gothic architecture" or the like, and ask us each to design a monster / character / building / item or whatever to fit. We did this for a while, and then moved on to a section where we'd learn and draw various things in each category over time (again, monsters, characters, NPCs, buildings, bosses, items, vehicles etc.) using a variety of mediums, and focusing on digital tools.
But it was also paired with illustration, so in between this we had classes on imagining and painting various scenes in different ways, which actually helps too.
But again, it will vary dramatically depending on each school.
Oh, also 3D work was only covered VERY loosely in my course. I did a 3D modelling course separately in the evenings near the end of my degree.
My questions is, how do I f**k art school girls without actually going to art school?
Dress like a hipster.
Never look anyone in the eye, even her.
Sneer in barely audible tones about how disgusting it is that that this school even HAS business majors.
Work on your shallow-lunged, devoiced little derisive laugh so it will be ready to deploy whenever someone describes a prominent Republican's policies.
Always ALWAYS look deadpan and unconcerned if you bother to glance at anyone at all, like the rest of the world could never possibly understand why what you're doing is infinitely more significant than engineering.
Listen to that f**king Antlers album again.
I don't know why you'd want an art student girl in the first place, though; they all act just like that. And most are overweight. And wear those stupid stocking caps that they pretend they're wearing for practicality and not for style at all. Their highest aspiration is usually to live in Ojai or Sedona or some sh*t if they never break into the "alternative art scene" in New York.
I really want to get into illustration.
But I'm terrified that I won't find a job.
;_;
I really want to get into illustration.
But I'm terrified that I won't find a job.
;_;
depending on which college you graduate from...a bunch help you find jobs and connections.
At Sheridan there's companies who look at students and try to hire them straight out of school.
I really want to get into illustration.
But I'm terrified that I won't find a job.
;_;
My local art college has a co-op (co-op = paid internship) program where you take a few months off between classes to work. So if you find a place you like, and they like you, they may offer you a full-time job when you graduate.
>Classical artists, such as painters and sculptors? For every one person that finds fame and riches, there are hundreds of starving bohemians. Not a reliable career choice.
I may be poor, but at least I'm happy.
art jobs are different than art careers.
to thrive in "Art" one has to market themselves as useful and the art that gets generated has to have mass-appeal. anything less and it's not possible to make it beyond the capitalist wh**re.
art jobs are different than art careers.
to thrive in "Art" one has to market themselves as useful and the art that gets generated has to have mass-appeal. anything less and it's not possible to make it beyond the capitalist wh**re.
philoso
Dress like a hipster.
Never look anyone in the eye, even her.
Sneer in barely audible tones about how disgusting it is that that this school even HAS business majors.
Work on your shallow-lunged, devoiced little derisive laugh so it will be ready to deploy whenever someone describes a prominent Republican's policies.
Always ALWAYS look deadpan and unconcerned if you bother to glance at anyone at all, like the rest of the world could never possibly understand why what you're doing is infinitely more significant than engineering.
Listen to that f**king Antlers album again.
I don't know why you'd want an art student girl in the first place, though; they all act just like that. And most are overweight. And wear those stupid stocking caps that they pretend they're wearing for practicality and not for style at all. Their highest aspiration is usually to live in Ojai or Sedona or some sh*t if they never break into the "alternative art scene" in New York.
>Ojai
wtf man, don't be hatin' on my hood
>Ojai
wtf man, don't be hatin' on my hood
what's in ojai and sedona?
The whole 'classical artist' thing doesn't really work anyway because, who actually -buys- art anymore? If it's a picture then you'd better tell people about it on the internet or nobody will know, and if you do people will just download it so you haven't actually gained anything, just thrown your contribution into the millions in the Deviantart sea. Unless you've made something really, truly, properly good, nobody will notice or care.
The whole 'classical artist' thing doesn't really work anyway because, who actually -buys- art anymore? If it's a picture then you'd better tell people about it on the internet or nobody will know, and if you do people will just download it so you haven't actually gained anything, just thrown your contribution into the millions in the Deviantart sea. Unless you've made something really, truly, properly good, nobody will notice or care.
Only rich people used to buy art, and rich people still buy art. Because they can.
In a way, this technology is making selling art more accessible, because people can sell smaller prints and commissions to people who aren't necessarily rich- who just like art.
thats a lot of scarves in that photo op, i'm gonna say it's cultural studies, and no nobody admires or envies them, except maybe hippies that didn't get a chance to go to college.
The whole 'classical artist' thing doesn't really work anyway because, who actually -buys- art anymore? If it's a picture then you'd better tell people about it on the internet or nobody will know, and if you do people will just download it so you haven't actually gained anything, just thrown your contribution into the millions in the Deviantart sea. Unless you've made something really, truly, properly good, nobody will notice or care.
Damien Hirst encrusted a skull with diamonds and sold it for 100 million dollars.
Sorry, but for decent pay, you're going to have to be sucked into that crazy system. Money runs on successful businesses, whether it be companies selling art or graphic design. It sucks, but that's the choice you have to make.
But there *could* be awesome jobs, though I'm not aware of them. Just saying that it's a reality that one must face.
When I actually switched over to concept art and illustration, they offered us a few different paths as it was a pretty large school. I did general, which has the variety, but a friend of mine, for example, did mostly character design which would focus on designing, creating and implementing characters.
But yes, general was quite like what you said. Basically we spent the first section on learning to design and draw quickly and in the 'concept style', which you'll probably notice. Once we had a good base, they tried to show us how to actually imagine and design, so they'd give us (this will differ, I was in a game route) an idea: e.g "there is a new game, it is an RPG featuring an angel in a world with gothic architecture" or the like, and ask us each to design a monster / character / building / item or whatever to fit. We did this for a while, and then moved on to a section where we'd learn and draw various things in each category over time (again, monsters, characters, NPCs, buildings, bosses, items, vehicles etc.) using a variety of mediums, and focusing on digital tools.
But it was also paired with illustration, so in between this we had classes on imagining and painting various scenes in different ways, which actually helps too.
But again, it will vary dramatically depending on each school.
What school did you go to?
I went to the Art institute. I heard full sail was pretty good.
Damien Hirst encrusted a skull with diamonds and sold it for 100 million dollars.
That's not art. That's just being a tosser.
Web designer here. I like my job. Who cares if the clients are idiots? I get to make nice code and solve problems with creative design solutions.
Also, I draw comic books. That's pretty fun.
Oh, also 3D work was only covered VERY loosely in my course. I did a 3D modelling course separately in the evenings near the end of my degree.
What school did you attend for this?
Are there any enjoyable careers in art?
Graphic Design sounds like a sh*tty job because you're forced to adviceertise products you might not like. You're a capitalist wh**re. So what if you can create pretty pictures, you're just a visual salesman.
Illustrators, same deal. And if you don't work for a company full-time you'd be constantly struggling to find new jobs.
Classical artists, such as painters and sculptors? For every one person that finds fame and riches, there are hundreds of starving bohemians. Not a reliable career choice.
Look at these kids. Does anyone admire them? Does anyone envy them?
>Graphic Design sounds like a sh*tty job because you're forced to adviceertise products you might not like. You're a capitalist wh**re
Graphic Design major here, we don't really adviceertise so much as we try to make things pretty and legible.
graphic designers are some of the most stand-offish, self-important and elitest people on the planet. Trust me on that one... Their industry is also going down the tubes and salaries are cut in half because all the tools for GD are so accessible now. Go read the art/design jobs posting section on craigslist and all you'll see are people bitching about how the jobs aren't offering enough money.
>their industry is also going down the tubes and salaries are cut in half because all the tools for GD are so accessible now.
Anyone without a degree has their portfolio thrown out the window by any respectable company. They won't even look at it.
graphic designers are some of the most stand-offish, self-important and elitest people on the planet. Trust me on that one... Their industry is also going down the tubes and salaries are cut in half because all the tools for GD are so accessible now. Go read the art/design jobs posting section on craigslist and all you'll see are people bitching about how the jobs aren't offering enough money.
>graphic designers are some of the most stand-offish, self-important and elitest people on the planet. Trust me on that one... Their industry is also going down the tubes and salaries are cut in half because all the tools for GD are so accessible now. Go read the art/design jobs posting section on craigslist and all you'll see are people bitching about how the jobs aren't offering enough money.
This is actually a bad trend, people have been trying to do EVERYTHING since they got the mad tyte adobe suit. Which leads to sh*t tier work all across the board. Design firms are starting to stop looking for all these "jack of all trades".
Salaries cut in half? Maybe for freelancers lol..
Comic books or vidya games.
Concept artists for game companies!
The comic book industry is pretty bleak, there are only a couple hundred comic book artists in America that do it for a living. I believe there was a joke about this.. that since they ALL attend the same comic conventions if a deadly virus were to find its way into one of them the comic book industry would be wiped out.
What school did you attend for this?
Birmingham Institute of Art and Design.
Because I'm a Britf**.
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